Date(s) - May 22, 2014
Left: Carl G. Jung. Right Photo: Broken Age / Double Fine Productions
Film and video game narratives are rich in archetypal imagery. To create complex player engagement scenarios, writers often draw from psychology. Acclaimed game developer Tim Schafer (Grim Fandango, Psychonauts and Broken Age) hyper-fiction expert Beat Suter and Jungian analyst and filmmaker Christopher Hauke join forces to discuss the impact of Swiss psychiatrist Carl G. Jung’s theories of archetypes and collective unconscious on screenwriting and the virtual reality of gaming.
Christopher Hauke, Jungian Psychoanalytic Association
Tim Schafer, CEO and President, Double Fine Productions
Beat Suter, Professor of Game Design, Zurich University of the Arts
Moderated by Heather Chaplin, The New School.
Presented in partnership with New York University Game Center and the Jungian Psychoanalytic Association, New York
NYIT Auditorium on Broadway, New York Institute of Technology